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Lowpoly Fishing Harbour

I created this scene to be used during a 3D lowpoly course that my engineering students in game technology at BTH university will attend. The all scene was created inside Blender 3.3.1 and rendered using Cycles. The shading is 99% procedural!

Regarding the highlighted edges, I created a simulator that detects them regardless how lowpoly the scene is. Means that even tho I did not bevelled anything, all the edges are instantly detected and highlighted, with the color of your choice. That works with Booltool, Looptool and Carver. Does also work with extrusion and intrusion. See the nodes that follow the pics.

The main Edge Detector nodes

The main Edge Detector nodes

The Edge Detector with wears nodes

The Edge Detector with wears nodes

Finding the Edges nodes

Finding the Edges nodes

The length of the edges nodes

The length of the edges nodes

The wears scale nodes

The wears scale nodes