I've revisited an old Pixar-style car project and decided to have a bit of extra fun with it — because nothing says love like a thick layer of rust and a few years of hard mileage, right?
Let’s just say... one poor car definitely suffered from my not-so-secret affection for dirty and rusty 3D assets 😅
This project is a reference project for my students to explore:
- Clean quad-only topology.
- Advanced procedural shading.
- Scene lighting and composition.
Everything was modeled in Blender and rendered with Cycles.