Hey guys 🙂 I´ve been working on Bricks/Stones procedural shaders and here comes a 18th stylized (with a touch of realism) scene I created to test the shaders. Everything is created inside Blender 3.1 and rendered using Cycles. The entire texturing is procedural.
I am very pleased with the result and I can now achieve which Bricks/Stones result I want with the shaders.